Technical stuff for PERISCOPE --Resolution-- Tentatively hoping the resolution will be either 1024 x 512 OR 512 x 256 --ROMS-- There will be a ROM of sorts on the board, which will store gameplay graphics. There may be a second rom storing the sea waves and ocean floor. --Sounds-- Explosion Sonar Ping Some sort of sound for depth charge. Maybe a wooshing sound for the torpedoes. A sound in memorandium for the crew of the Galleon. --Images/Bitmaps-- 5 or so rotations for the submarine. 30 degrees upward 15 degrees upward A level image 15 degrees downward 30 degrees downward The sunken ship Spanish Galleon? Old destroyer? R.M.S. Titanic? If so, flash message "You found the Titanic!" Dinghy? A Destroyer Depth Charge A torpedo heading straight up. A few different sized freighters. --Logic Chips-- Using counter chips to store the position. --Boards-- Either this will be a single-board game, or it will have many boards mounted on top of each other with Ribbon Cable interconnects: -A Sound Board- Sounds -A Game Function Board- Collision Checking Where to draw graphics on the screen Score High Score Save? Coin Circuits Dip Switch Settings Clock Circuit Sync Generators The card-edge connector for all the outputs -A Memory Board- A ROM with numbers, Sub Graphics, Depth Charges, Freighter 1, Freighter 2, Destroyers, Torpedos... A ROM with the Sea, the Ocean Floor, the sunken Boats, the "You found the titanic message!", the copywrite Kincaid Arcade, 2018. A ROM with game instructions for Attract Mode? All of the addressing counters, and circuits for reading data off the ROM. (E.G. Submarine) Filters and inverters if necessary --Controls-- Start Button Joystick -or- Potentiometer for SUB rotation Torpedo Launch Button. --Game Object Function-- Mines - when appearing on screen, vertical position = your sub's Destroyer - Moves from left to right, drops depth charges that will hit your submarine if you leave it there. (If sub's distance to surface = destroyer horizontal position from sub, drop charge, with a -1/1 velocity vector) Torpedo - moves upward 'till it hits something or the surface. 2/1 velocity vector. Freighter - Moves at a 0/2 velocity vector. Depth Charge - After launch, moves at a -1/1 velocity vector. Shipwrecks - Flashes message, can be hit by Submarine or Depth charge.